
Bradley Braves the Air is a Flash computer game that was created by Shiny Pixel Studios for an Interactive Media Authoring class at Bradley University.
Bradley the bear noticed one day that the many of the clouds going past his forest were polluted. Bradley decided that he needed to fix that problem before it would become worse. So he grabbed his vacuum-jet-pack and headed toward the city. Your job is to control Bradley through the atmosphere and and suck up the polluted clouds into his vacuum-jet-pack. You will also have to release fresh, clean clouds back into the atmosphere. Be sure not to fly into any of the polluted clouds because if you do, Bradley will lose a booster from his vacuum-jet-pack. If Bradley loses all his booster, he will no longer be able to clean up the atmosphere. Bradley Braves the Air was a semester long project taught by Dr. Monica McGill. A group of four students got together to create a game following media authoring methods. The process began as a series of brainstorming sessions and led us through eight rigorous sprints: proposal, concept, design, alpha and beta builds, and the final release.
This website for Bradley Braves the Air was created and managed by Megan Harrold. On this website you can find descriptions on how the code, art, and sound was created. During the development of the game, this website included pages where our testers could complete our surveys and provide us with feedback. This website also is the location for a playable version of Bradley Braves the Air.